![]() And I love the opening of each match with both teams charging one another.Ĭhivalry 2 hits PC and consoles next week on June 8. There’s some work to do on the balancing side (archers seem a little too strong), but the game is an absolute blast. I was already a fan of the first (and Mordhau), and it was awesome finally getting my friends on Xbox to give it a go. This past weekend’s open beta sold me on Chivalry 2. Updates are planned for every part of the game and we can’t wait to announce and launch many updates to come. Not only will the whole team continue to be working on Chivalry 2, we’re also expanding the team to up both the pace and quality of development further. Here’s what the team had to say about the future of Chivalry 2: Horses, lower player count and competitive game modes, and UX improvements. Torn Banner Studios also offers a sneak peek at what’s presumably coming a little further out. The arrow cam from Chivalry 1 (follow your arrow to impact) is also coming in the first big content update. The first big content update brings new maps, gamemodes, character customization, and a whole bunch of bug fixing and balancing, according to the developers. – Party & Friends not being placed on the same team (FIX)Ħ/19 UPDATE: Torn Banner Studios updated their Trello board with more specifics on what we’ll see in patches in June and July. – Accidental customization purchases (FIX) Seems to only happen when a server has been running for a long time, according to the developers) (FIX) ![]() ![]() – Server Performance Degradation (rubber banding, etc. – Party system bug fixes & improvements (FIX) Here’s a list of the features and fixes we’ll see first. The team at Torn Banner Studios published a Trello board recently highlighting confirmed features and fixes coming to the game. ![]() Horses, competitive game modes, and a console server browser are a few additions coming after Chivalry 2 launches on June 8. ![]()
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